Archive for the ‘toys’ Category

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En Garde!

September 18, 2007

Rifkin Hasburg of Procyon Games brings us a strategic fencing game by Reiner Knizia. “En Garde” is a strategic fencing game similar to Combat Cards, but with some interesting quirks. A Fencing Tournament will commence September 30th at 5pm with over L$10,000 in prizes!

Wanna play? Here’s the SLurl!

***UPDATE: fixed the SLurl

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Games Park

August 14, 2007

by Onder Skall

For those of you who haven’t seen it I wanted to tell you all about my little home in Second Life, the Games Park (SLurl).

Games Park

Here I have a whole bunch of games and some free T-shirts if you’re into Atari or Nintendo.

Games Park

Here I have a bunch of artwork. The tree changes color when you touch it, and you might remember those panels from Brian Eno’s big display

Games Park

… and over here, a chill-out area. Those panels can be clicked for notecards about sites around SL and landmarks if you want to visit them.

This whole thing might go away actually, I’m not sure. Things I can’t reveal are really moving at the moment. Basically: catch it while you can!

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Danger Zone

June 19, 2007

Danger Zone - uh oh.  Danger Zone - SHARKS!

by Onder Skall

Rifkin Hasburg must be a saint, because if I were in his place, I’d have killed me by now. I’ve been stringing the poor guy along on this Danger Zone review for ages now. I’ve told him “oh yeah I’m going to get to that this week” or “oop sorry guess I’ll do it next week” for months. It’s a wonder he doesn’t have a “kill Onder Skall” group formed.

Alright, so lets (finally!) talk Danger Zone. It’s a winner-takes-all (minus the rake) bidding game for 2 – 8 players, and it’s really fun. The pictures above are from the first game we played with just four people, but we all hung out afterward and played a seven-player game that was even more fun.

Gameplay is easy to understand as soon as you’ve done it, but difficult to explain. There are five “rounds”, and during each round a cube is randomly drawn. After each cube is drawn you choose to “Stay” or “Run”. If you “Run”, you’re done for that round. If you “Stay”, another cube is drawn until the round ends.

With me so far? Good. Now here’s the trick: some of the cubes are good and give you “gems”. Whoever ends the game with the most wins the pot. Some of the cubes are BAD, however, and activate one of the traps. If the same trap comes up twice in a round everybody who stayed gets smashed/sliced/zapped/blasted/eaten, and loses all of the gems they got for that round. At that point the cubes all go back into the pool, the traps are reset, and the next round starts.

There are a few extra little things about how gems are divided up and how a pot of gems in the middle is handled, but that’s the general idea. If you’re still confused, don’t worry: as soon as you’ve played one round it all becomes crystal clear. The HUD is entirely optional and it really is as simple as mashing one of the two buttons on the table. The one feature people had the hardest time with was the point where, after they pay, they need to sit on the platform that has their name. Maybe the platforms need to blink or something.

Anyhow, huge huge fun. We got smashed by boulders, struck by lightning, slashed by spinning blades, blown up by dynamite, and eaten by sharks. Hillarious, fun animations and a deceptively simple interface with lots of strategy behind it makes this a game you’ll want to play over and over again. If you like Poker, you’ll love Danger Zone!

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Seven Gets His Groove On

June 4, 2007

Groove

by Onder Skall

There’s me grooving with “Freestylers: Groove”, Seven Shikami’s latest creation. He’s doing a major overhaul of all of his games, and was good enough to send me a copy of this one. I just set it up at the Games Park if you’re curious or if you think you can take the high score. Of course, if dancing isn’t your style…

Scratch

I set this “Scratch” game up too. Seven you freakin’ rule!

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Kazenojin Airfield

May 22, 2007

Seeker Gray comes to us courtesy of Second Seeker.

Seeker Gray By Seeker Gray

Right inside the Gray Field tower we see the sign that describes the Kazenojin:

Kazenojin (”People of the Wind”) is devoted to the creation, maintenance, and the distribution of knowledge about airships and other flying machines in Second Life.

I paid a visit to the Kazenojin aeroport and, although it seemed deserted, maybe even abandoned, I enjoyed myself quite a lot, both just with examining the construction and also – yes, my dears, by flying!

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Typing Of The Dead

May 16, 2007

Typing Of The Dead

by Onder Skall

The original “Typing of the Dead” was created for the Dreamcast and PC. Based on “The House Of The Dead 2”, guns are replaced by keyboards and you type out phrases that appear on-screen to fire. The on-screen characters themselves wore keyboards with Dreamcasts strapped to their backs. It was pretty funny in a gruesome kind of way, and made typing skills cool. Well… ok… nothing can really make typing cool…

So this is the SL version, created by Seven Shikami. The text appears in lag-free hovertext, and you just use your regular chat to type it all in. While necessarily non-animated, it’s still a pretty fun toy. Hmmm… I don’t have a copy. Looks like it’s off to the Insert Coin Arcade with me then!

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Wasp Attack Droid

April 19, 2007

by Onder Skall

Never bring a knife to a gunfight. Well, in my case a sword, but the saying holds true.

Wasp Attack Droid

Second Life Games readers may remember the big Wasp release  event. Check that link out for the video.

Anyhow, he sent me a demo and, always a fan of the free stuff, I rezzed it and put it through it’s paces. I customized the colors so it looked a little more wasp-like, gave it some big guns (and a foam gun just for fun), and then told it to attack… hmmm, nobody’s around… well, attack me.

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