Archive for the ‘gambling’ Category

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Kat Burger’s Top 10 Competition

December 10, 2007

Kat Burger invites everyone to join her Top 10 Competition of skillgames, running December 16-23. If you like playing those gridgames, do check it out.

Kat’s Top 10

Kat Burger welcomes everyone to enter her skillgame freeplay tournament.

Have you ever wondered who the best skillgame player is? Maybe you think you are the one. Now there’s a chance to find out. Kat Burger hosts the first of many Top 10 events, starting at December 16th. The games included in this freeplay competition are Dragonz, Gempuz, Gem Sorter, Letterz, Pipz, Quince, Solo Dices, Sudoku, Syzygy and XMemory. Read the rest of this entry ?

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Danger Zone

June 19, 2007

Danger Zone - uh oh.  Danger Zone - SHARKS!

by Onder Skall

Rifkin Hasburg must be a saint, because if I were in his place, I’d have killed me by now. I’ve been stringing the poor guy along on this Danger Zone review for ages now. I’ve told him “oh yeah I’m going to get to that this week” or “oop sorry guess I’ll do it next week” for months. It’s a wonder he doesn’t have a “kill Onder Skall” group formed.

Alright, so lets (finally!) talk Danger Zone. It’s a winner-takes-all (minus the rake) bidding game for 2 – 8 players, and it’s really fun. The pictures above are from the first game we played with just four people, but we all hung out afterward and played a seven-player game that was even more fun.

Gameplay is easy to understand as soon as you’ve done it, but difficult to explain. There are five “rounds”, and during each round a cube is randomly drawn. After each cube is drawn you choose to “Stay” or “Run”. If you “Run”, you’re done for that round. If you “Stay”, another cube is drawn until the round ends.

With me so far? Good. Now here’s the trick: some of the cubes are good and give you “gems”. Whoever ends the game with the most wins the pot. Some of the cubes are BAD, however, and activate one of the traps. If the same trap comes up twice in a round everybody who stayed gets smashed/sliced/zapped/blasted/eaten, and loses all of the gems they got for that round. At that point the cubes all go back into the pool, the traps are reset, and the next round starts.

There are a few extra little things about how gems are divided up and how a pot of gems in the middle is handled, but that’s the general idea. If you’re still confused, don’t worry: as soon as you’ve played one round it all becomes crystal clear. The HUD is entirely optional and it really is as simple as mashing one of the two buttons on the table. The one feature people had the hardest time with was the point where, after they pay, they need to sit on the platform that has their name. Maybe the platforms need to blink or something.

Anyhow, huge huge fun. We got smashed by boulders, struck by lightning, slashed by spinning blades, blown up by dynamite, and eaten by sharks. Hillarious, fun animations and a deceptively simple interface with lots of strategy behind it makes this a game you’ll want to play over and over again. If you like Poker, you’ll love Danger Zone!

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Gambling Loophole

June 15, 2007

by Onder Skall

Congressman Robert Wexler has introduced HR 2610, the Skill Game Protection Act, to exempt games “where success is predominantly determined by the skill of the players involved” from being considered gambling. From the word of the bill, this would include games like Poker or Bridge. What’s not clear is where the line is drawn. One could make the argument that Blackjack is a skill game since there are optimal strategies for winning it.

We’re catching this in the early days here, but this might be what the casinos of Second Life have been waiting for.

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Gambling In Second Life

May 12, 2007

by Onder Skall

 

Pirates Cove

So I’m looking at this slot machine, and wondering about gambling in SL. It’s illegal, don’t ya know. Yet here’s this store selling slot machines.

You know what? Who the hell is the law to tell anybody how to have a good time anyway? Good on ’em, I say… I should review a good casino sometime soon. Any suggestions?

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Onder’s Game: Bumper Cars, UNA, and Hogan’s Alley

April 21, 2007

by Onder Skall

This article was originally published in New World Notes. My latest column (about City of Lost Angels) has already appeared there, but I forgot to repost this earlier. Forgiveness please.

Onder’s First April NWN Installment

Onder Skall reviews some of the grid’s most intriguing games

Some of the best games are based on childhood memories. Nostalgia is a powerful force when it comes to fun, so today we take a good look at three games that many will remember from our years as young gamers: an arcade machine, a carnival ride, and a card game. Let’s go retro!

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The Last Word In *ingo

February 20, 2007

[Oh and speaking of The Herald… this was posted there awhile ago. It’s a big deal, and I wanted to make sure they had the exclusive. The big event is coming up on Thursday and I’ll do my best to be there if you will!]

Zingo
Never underestimate casual games. The video gaming industry is buzzing about them lately, billing them as a fast-growing frontier where indie shops are king. While many oldbie SL residents may look down their noses at Tringo, Slingo and the like, the fact remains that people play these games and have fun doing it. These games have a short learning curve, offer a reward for playing, and they make the owners money.

With that in mind I wasn’t about to shrug off the invitation I received for a sneak-preview of Zingo. I may not be a very casual gamer (even new members in the Second Life Games group are called “Hardcore”), but these types of games have already dramatically changed the landscape in SL. It was worth checking out. Read the rest of this entry ?

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Russian Roulette

February 5, 2007

Nice piece.

Exerpt from the diary of Onder Skall (Second Life Games)
[…]

After several hours we realize that there is just no way to kill each other here. My hatred for that bastard Rudy is as strong as his for me, but hatred alone won’t settle this. We quit blasting each other with useless push guns and look for a way to die in the SL world. The next thing I know, we’re staring at each other across a scripted Russian Roulette table.

“So, this is it. It ends here,” Rudy growls.

“Looks like it.”

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