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Pathfinder

November 19, 2007

by Onder Skall

Babbage Linden forwarded this one to me. It demonstrates a system where the AI automatically works out the most direct path from point A to point B and adjusts on the fly as barriers are put up. This has pretty huge implications, not just for games in Second Life (both “Tower Defense” and “Hack N Slash” style games could benefit), but also for vehicles that use auto-navigation.

*** UPDATE: This demo has been made open-source and is now available on Babbage Linden’s land at http://slurl.com/secondlife/Ambleside/218/31/29

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