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Building A Virtual World On A Budget

June 26, 2007

Wraith: The Iron Horse put this fantastic writeup in their newsletter recently: 

The purpose behind this particular piece of literature is to inform would be indie developers of not only the true, hands-down, minimum costs to get a basic world up and going that has a bit more than stale, rehashed content, and to provide a frank window into some of the skill-time-needs analysis that we’ve hit and currently stagger along with. In other words, I’m going to answer why so many folks end up making technology instead of MMOGs.

Definitely worth checking out.

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