h1

What We Can Learn From SWG Foolishness

June 12, 2007

by Onder Skall

Allen Varney, creator of the brilliant pen-and-paper game PARANOIA, wrote up a brilliant piece about the terrible handling of Star Wars Galaxies for The Escapist. Here are the bullet-points:

  • If your licensor wants you to launch your game before it’s ready, cancel it.
  • It’s the community, stupid.
  • Many players don’t experience a persistent online world as “a game.” They experience it as “my life.” An online world’s hardcore players view themselves as citizens. Some want to be good citizens, some bad, but the entire core wants to believe they belong to something permanent.
  • Big changes after launch drive away existing players and make newcomers mistrust you.
  • “Fix the bugs before release, or release now and fix later?” The NGE (among dozens of disastrous launches) confirms it beyond dispute: Fix the bugs. If you can’t fix them, cancel the launch.
  • Oh yeah – don’t launch before you’re ready
Advertisements

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: