Motion Capture FTW!March 8, 2007
We all knew that open-sourcing the Second Life client would lead to innovative ideas, but who knew that we’d get something this wild? Over at hackdiary there’s a demo (with code) of an Arduino board interfacing with the client. Bottom line: dude turns a dial in the real world, and a box moves up and down in the SL world. 0 teh g3niuz!
The next step, of course, is for an enterprising peripheral maker to sit down and make us more sensors. With innovations like this, motion-capture can’t be far behind.
Dear engineers, tinkerers, and hackers: the world wants a cheap motion-capture device for Second Life. We will pay you. Please get to work now.
Posted in meta-game |