Archive for February, 2007

h1

Motorati Island

February 28, 2007

[Note from Onder Skall: This is an article written by Seeker Gray of Secondseeker.com. Check out his blog for the guest article I wrote about AOL Pointe.]

Motorati Island is a collection of 6 connected sims that celebrate the automobile. I was asked by Onder Skall of Second Life Games to be a guest blogger and I was gladly sent to explore Pontiac, Veloctiy, Ride, Drive In, Garage and of course, Motorati. These 6 sims are filled with amusements, destinations and of course some shops. Let’s go explore.

Read the rest of this entry ?

Advertisements
h1

Garage of DOOM

February 27, 2007

Garage of DOOM

Onder Skall reports from Louise 193, 230, 39 (Mature)

I’ve been meaning to tell you all about Garage of DOOM for some time now, and the creator Moriash has been super patient with me and one hell of a guy. Thanks for waiting man, sorry I dragged this one out a bit…

So, let me tell you about Garage of DOOM. It’s in the alpha stage at the moment, which means that it’s a work in progress with lots of bugs to be worked out. It also means that it’s free to play. Free is good!

When you arrive in the office, grab the gun from the “in case of zombie attack break glass” box. Click on the double-doors, and you’ll find yourself in a garage. Soon skeletons and little zombie security guards start coming in from the corners, followed by mummies and shadows and all manner of other ghoulies. Shoot them. It’s not really rocket science.

You know, even though it’s a bit like shooting cardboard cutouts, you’ll find yourself quickly addicted to the game. Victory isn’t measured in surviving here; you can’t “win” the game. You just have to last as long as you can before the undead hoards feast on your carcas. Playing a game where you already know you’re dead meat sooner or later is fun sometimes: you get to be reckless making a run for that powerup and get experimental with your shooting pattern. Plus, even though it’s all team play, the highscores for longest lasting victim help keep things competetive.

Even though there are some glitches, not one of them makes this game hard to play or slow. Of course, it’s not the technical aspects that will keep you coming back, it’s the tasty gratuitous violence. Whenever you just feel like blasting something, swing by the Garage of DOOM. If you’re going to get ripped apart by the legions of the undead, you might as well have fun doing it.

[EDIT: The creator, Moriash Moreau, is doing something AMAZING for Second Life Relay. I won’t spoil it, just check it out over at New World Notes. Here’s the link.]

h1

Second Life Games Park

February 26, 2007

Second Life Games Park

Onder Skall reports from Second Life Games Park, Patagonia (229, 109, 29)

Well I went ahead and made the leap. I’m still building, but there’s a nice chessboard in the house and a really fun dungeon game. Oh, and I put a mega-trampoline outside. MUCH more coming! Swing on by and leave me a message on my answering machine.

[***EDIT: for some reason people have been having a hard time getting there. Here’s the SLurl: http://slurl.com/secondlife/Patagonia/229/109/30 ***]

h1

Shopping For Second Life Land

February 25, 2007

I’ve realized that there’s just no way to keep things going with Second Life Games without some kind of home base. I need to put rides, games, and whatever cool fun things I find all in one place, and create some kind of participatory function for the Games Guide. Besides, I need space to beta-test games I build with developers. SO, I’m land-hunting…

I’ll probably just rent to start off (since it’s way cheaper than paying Premium plus Tier and you get a landlord looking out for you), but finding a place that works is hard. I need lots of prims, need to be able to have lots of games, but find neighbors who don’t freak out that there’s a “casino” next to them. I won’t be doing any camp chairs, strobe lights, dance floors, or anything like that, but people get touchy about this stuff. I don’t want to rent a place and then just get kicked off!

There’s a sweet 2048m plot in Patagonia I might end up with, just waiting to hear back from Prokofy Neva about the whole Casino thing. If she’s concerned about the racket I might make I’ll totally understand, but if so this is going to be a LONG hunt.

h1

Kristofer’s Kids’ Coasters

February 22, 2007

Kristofer’s YoYo Ride
Onder Skall and Saskia Mclaglen chill out on the YoYo Ride

I’m re-learning a major rule in gaming: it doesn’t have to be complicated to be fun. Kristofer Potato ran a demo of his wacky inventions for me the other day in Discordia. He makes a variety of gadgets through Clap Designs (everything from pianos to a carwash), but it was the rides I was most interested in.

The Kids’ Coaster Ride just involves sitting in a little car and being whipped around in circles. Your avatar sticks its hands up in the air and everything flexi you have on flies back (or forward once somebody hits the “Reverse” button!). Another version made with just 21 prims and a sparkling particle effect was even better as you lean outwards a bit from mouselook view. Caution: you will get dizzy riding this!

When you’re ready to relax Kristofer has the YoYo ride ready for you. It’s a fun way to hang with a friend and watch the world pass by. All three of these rides are low-prim (the most complex having 80), the scripts are simple and quick, and they deliver an exerience you remember. I wish there were more of these around SL.

h1

The Last Word In *ingo

February 20, 2007

[Oh and speaking of The Herald… this was posted there awhile ago. It’s a big deal, and I wanted to make sure they had the exclusive. The big event is coming up on Thursday and I’ll do my best to be there if you will!]

Zingo
Never underestimate casual games. The video gaming industry is buzzing about them lately, billing them as a fast-growing frontier where indie shops are king. While many oldbie SL residents may look down their noses at Tringo, Slingo and the like, the fact remains that people play these games and have fun doing it. These games have a short learning curve, offer a reward for playing, and they make the owners money.

With that in mind I wasn’t about to shrug off the invitation I received for a sneak-preview of Zingo. I may not be a very casual gamer (even new members in the Second Life Games group are called “Hardcore”), but these types of games have already dramatically changed the landscape in SL. It was worth checking out. Read the rest of this entry ?

h1

Cosplay – Dancin Dogs ‘n Bazooka Bears

February 20, 2007

Iran protest

I covered a protest today for the Herald, but I didn’t get this picture up there. Gotta love these guys… they were a LOT of fun.

Anybody know their names? I missed them in all the hubbub…

[**EDIT: Mya Tuxing just sent me this:
Mystery Solved! END EDIT**]

There was a cool grim reaper and a big shiny dragon there later, but then somebody started getting all huffy about the way the Herald covers things and I left before I got shots of them. Some people just have to make sure we don’t have a good time. *sigh*