Midian CityJanuary 13, 2007
Onder Skall reports from Midian City, Midian City 139, 46, 30 (Mature)
Originally I was going to just refer you to this excellent article over at Just Virtual, but then I spent a little time in Midian City and realized that there was something more to be said. The game has moved from a rented plot to a full sim, and in so doing has shifted from an experiment into something that people live their second lives in.
Midian City isn’t just gothic cyberpunk combat, neither is it merely a huge, extremely detailed build. It’s an experience. Don’t come unless you plan to BE a character, to interact with the other characters as this fictional creature, and to win or lose depending on a shared narrative.
This is the kind of RPG that takes you beyond simple gameplay or fiction. Role play in Midian City isn’t something you pick up and then drop again. You live it. Your role-play lasts.
While in Midian City you’ll be hunted, or the hunter, or both. You’ll get hurt, die, have sex, get tattooed. You’ll stay committed to your faction, and you’ll do odd jobs as a freelancer for hire. This is Bladerunner meets Underworld. Let your darkness come out in this elaborately crafted city filled with endless detail and possibilities.
It’s easy to lose yourself in the dark alleys, tunnels and neon of Midian. Come and corrode.