Archive for the 'action' Category

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skydiving!

May 12, 2008

If you’re looking for some action, try skydiving! There’s Abbott’s Aerodrome with many freefall shops to begin with. Ofcourse there are many other places to try out this thrill which you can easily look up. In a world free from gravity, flying and floating about is a common thing. Skydiving is the way to go if you want to experience even more reality within the world. You would uncontrollably plummet down like with real skydiving and anticipate your safe landing. This is one sport that you cannot get bored of. Vist http://www.cubeyterra.com/skydiving to see avatars with the most jumps and best average. Events are also held for this exciting sport. You could check up on skydiving events at http://secondlife.com/events. You could also get cheap gear for your first trial from some events. The most recent one lets you get basic chutes for only $1.

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I Pac-Man

January 11, 2008
Intoman

Check this out: ever want to be Pac-Man? No? Well, too bad, you are anyhow you lucky you!

A company called Intoint has made a version of it in Second Life (slurl: http://slurl.com/secondlife/Intoint/63/134/33) that’s way too much fun. They call it “Intoman”, of course, but hey it’s a promotional. Whenever the game ends you get flung to some random location around the island. It’s a pretty fun way to die, actually.

Intoman

Starting up is easy. Go to the table with the backpack on it, buy one for 0L$, wear it, and click on it. Game starts.

Intoman

Gameplay is pretty simple - run into the power-pellets and get ‘em all to go on to the next level. Get hit by a ghost three times or run out of time and it’s game over. For an extra challenge, try mouselook. It’s a lot harder somehow.

Intoman

This is me on my fifth game. I finally made it to level 2 before that ghost got me. Dammit. I decided to take a break and let Hydra Shaftoe take a crack at it.

Intoman

Watching is as much fun as playing. There’s a big seating area for the audience, so bring some friends.

It’s free. Go play it. Power pellets await. Go. Now. Stop reading. I said stop! Gah! (slurl: http://slurl.com/secondlife/Intoint/63/134/33) (slurl: http://slurl.com/secondlife/Intoint/63/134/33) (slurl: http://slurl.com/secondlife/Intoint/63/134/33) (slurl: http://slurl.com/secondlife/Intoint/63/134/33) (slurl: http://slurl.com/secondlife/Intoint/63/134/33) GO! (slurl: http://slurl.com/secondlife/Intoint/63/134/33)

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Deutsche Post opens Winter Games in Second Life

December 11, 2007

PRESS RELEASE

Deutsche Post opens Winter Games in Second Life
Avatars must deliver top class performances like postmen

Bonn, 11th December 2007. Under the slogan “Take up the challenge!“, the Deutsche Post is opening the “Deutsche Post Winter Games“ on December 12  in the online world Second Life. The role of the virtual sportsmen and women is to
deliver a postcard safely and quickly to its destination. On the way, they must perform at the highest possible level and give their all: just like the Deutsche Post employees in their First Life.

The best twenty avatars qualify for the grand final on January 26th 2008. They then take on each other directly in the battle for victory. But before that, they must prove their abilities in three winter disciplines on Post Island: they have to master the rapid downhill ski and snowboard piste, conquer the bobsleigh run and dare to jump from the airy heights of the ski jump.

The winner receives high class winter sport equipment from Head and Tyrolia, worth 500 euros. The avatars in places two and three are rewarded with cash prizes of 25,000 Linden dollars, and those placed from fourth to tenth receive 10,000 Linden dollars each. All Second Life residents over the age of 18 are entitled to enter.

As an innovative communications provider, the Deutsche Post has been present in the online world Second Life since May 2007. The 3D platform now has more than 11 million users worldwide.

Further information can be found under www.deutschepost.de/secondlife.

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Gigantic Things On The Way

November 30, 2007

In part, this is a teaser about RIOT - the giant robot game being built by Xenius Revere. Click on the picture below for a giant 2560 x 1936 wallpaper teaser image. Yes, that mech behind me is a wearable, sculpty, fully animated avatar.

RIOT Preview Wallpaper

Here’s the other teaser: I’ve figured out a way to re-invent Second Life Games and bring it back to life. It’ll take some time though. We’ll be waiting until next year at least. But when it happens, you are going to love it.

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777 League Race Track

October 29, 2007

NOTE: This article and the images come to us via MenuBar Memorial. Let’s all give him fond words of encouragement here to get him to send in articles more often!

I actually lived through this

The wind whips violently through your hair, as you slam down on the ccelerator barreling your vehicle down the straightway. You white-knuckle your keyboard as you ease onto the brakes, shifting down to first gear, a little bit of the ol’ “heel-toe, heel-toe” and you expertly drift sideways through the tight hairpin turn, straighten out, and blast off into a screaming 4th gear sprint past the blurring rows of futuristic buildings and street signs.

Read the rest of this entry »

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Generali’s Driving Game

October 9, 2007

This was a bit of a surprise: a game that teaches driving safety, and it’s fun. Who’d have thought?

Generali Generali

Basically you sit in the car, wear the HUD they give you, and use the arrow keys. Crates and people and livestock come whipping past and you have to try to dodge them. The longer you go without hitting anything, the more points you get. The ironic twist: stay in the center and drive like a SANE person, and you get the most points. Of course, I couldn’t resist temptation…

The prizes are pretty good too. There’s a picture above of me wearing three of them - a Geiger counter, night vision goggles, and a laserwatch… uh oh. Looks like I left the watch on. I wonder what I lasered…

Anyhow, check it out.

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Havok 4 Vid

October 5, 2007

Havok 4 is going to change gaming in a HUGE way in SL. Meanwhile, here’s a vid from AshtonJX. And another one from Dizzy Banjo (extremely cool guy by the way, you should meet him!).

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Water Balloon Fight!

September 16, 2007

Water FightLaboriously called the “Second Life Shockwaves Water Balloon Fight”, this is the latest Electric Sheep gig where participants chase each other around SL hitting each other with water balloons. Scores are kept at a central location and there’s a L$1 Million prize up for grabs to the top scorer. Apparently they just finished the first round and are doing two more. That’s two more prizes out there for a MEELION L$.

This is a promotion for something called “Shockwaves”, a brand owned by “Wella”, neither of which I know anything about. On the main Shockwaves page they say to select your country, and mine isn’t there. Ah well. *shrug*

SLurl

MySpace blog

Microsite

(via Kzero)

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Stiff People’s League

September 4, 2007

It’s not as rude as it sounds. Unfortunately. But it’s still fun!

Stiff Peoples League is a mixed reality game between physical and virtual players. Come and join together for a team and earn real L$. Become a top rated player in the future of sports.

I’m going to really get in-depth on this one probably over at Metaversed.com, but in the meantime check out the main website, the Season 1 blog, and the wiki to get you started.

Apparently this goes away on the 12th so jump on it while you can. (SLurl)

Meanwhile, this is a reminder that I’m still looking for writers for Second Life Games. I’m not looking for Shakespeare, just enthusiasm! Get in touch! ruagamer [at] gmail (dot) com

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Games Park

August 14, 2007

by Onder Skall

For those of you who haven’t seen it I wanted to tell you all about my little home in Second Life, the Games Park (SLurl).

Games Park

Here I have a whole bunch of games and some free T-shirts if you’re into Atari or Nintendo.

Games Park

Here I have a bunch of artwork. The tree changes color when you touch it, and you might remember those panels from Brian Eno’s big display

Games Park

… and over here, a chill-out area. Those panels can be clicked for notecards about sites around SL and landmarks if you want to visit them.

This whole thing might go away actually, I’m not sure. Things I can’t reveal are really moving at the moment. Basically: catch it while you can!

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Zombie Spawning Pool

August 12, 2007

by Onder Skall

I came across this thing installed at the Missing Mile (SLurl) after hearing about it from Sarah Nerd. Truth be told, I’ve been kind of warming up to the idea of buying my own Zombie Spawning Pool for awhile, but never had the opportunity to test one out.

Zombie Spawning Pool

The concept is simple: stand on the green circle, and zombies will spawn all around you. Pull out a weapon, any weapon, and shoot ‘em. When their health reaches zero, they explode and leave guts everywhere. What could be more wholesome?

Zombie Spawning Pool

I started off using one of the kickass freebie guns they hand out at Missing Mile. By the way, for the record, any sim that hands out free guns is OK in my books!

It’s not a bad gun but in mouselook these zombies kept getting the drop on me. Time to switch to a Samurai Island sword!

Zombie Spawning Pool

Zombie Spawning Pool

What was funny about using the sword was that it was kind of useless, but way more fun. I’m not sure what it is about hacking at rotting flesh instead of shooting it that makes it so satisfying, but it really is soothing. Like taking a nap in a field full of daisies. It helps when you crank the tunes… I think I was listening to some Fear Factory.

Anyhow, expect to get chewed on a few times by egg-headed zombies if your gun doesn’t completely rock, but also expect not to care. This is, inexplicably, a really fun toy. Definitely check it out.

Oh, and a special thanks to MenuBar Memorial for coming by and taking the pictures! You rule!

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I saw it! It’s alive! It’s huge!

August 1, 2007

01-18-08

View the trailer.

Visit the unfiction trailhead.

Visit the 01-18-08 website.

Visit a fansite that’s already coming together mega-fast.

Visit the IMDB page.

From IMDB:

The Plot: A group of Manhattanites document a monster’s attack of their city.

THE BUZZ: This top-secret project set the Internet atwitter the week before Transformers came out last July. Known by the name Cloverfield or Clover, we understand it is a lower budget, NYC-set thriller from the pen of Drew Goddard, a veteran of the Buffyverse who first teamed up with producer J.J. Abrams as a writer-producer on “Alias;” another Abrams cronie, Matt Reeves, is directing.

Enjoy.

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Anti-U.S.A. Shooter

July 18, 2007

by Onder Skall

Below is a clip from The Special Operation (Rescue Nuke Scientist), a video game released in Iran by a bunch of students. It’s a first-person shooter where you have to save a captured scientist from those evil Americans who have an obsession with global military dominance. I guess.

As you can imagine people are pretty upset about it. Patriotism is Religion 2.0 these days. If you can put that on hold for a moment, though, this game suddenly becomes inconsequential considering the number of games out there involving killing people in other countries (including Iran). Turnabout is fair play.

Yeah I know I’m supporting “evil” or something blah blah blah here come the religious fanatics… guys. It’s a game. Pixels. Students made it. Nobody dies when people play it. If it’s used for “training” the soldiers will all figure they have “damage meters” in real life and just need to touch “health packs” to heal. It’s ok, really. I mean, far be it from me to prevent you from getting your hate on but…

(via GamePolitics)

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Weapons of Choice

July 15, 2007

[Originally published by me in New World Notes - small intro by Hamlet]

Snapshot_506
Unleashing the power of CCS high above the City of Lost Angels

Way back in its earliest beginnings, Second Life was conceived in part as a platform for game development. But as SL designers will eagerly tell you, hacking the code to support a playable system is a massive challenge. Accepting it are CCS and DSC, two robust gameplay engines already in use by many gamers in SL. NWN game correspondent Onder Skall breaks down the pros and cons of both in a compare and contrast accompanied by uniformly kickass screenshots. Whether you’re a gamer or game developer, it’s mandatory reading. Join Onder after the break.

Read the rest of this entry »

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Tiny SUMO Tournament

July 13, 2007

This post is an official event announcement from Zayn Till.

Tiny Sumo event July 15th

Raglan Shire is a tiny friendly sim featuring a tree city and other areas of interest where many tinies and avatars of kind disposition shapes and sizes gather to relax and enjoy themselves.

This sunday at 1pm SLT Raglan shire is hosting the 2nd annual Tiny Sumo tournament!

Many tinies will enter but only one tiny will emerge victorious to taste Tiny sumo glory as the grand Champion of Raglan Shire!

Tinies may be small, but they’re large of heart as well and very competitive by nature. You’re all invited to see Tinys competing in one of the oldest and most honorable of sports, Tiny Sumo Wrestling at the Raglan Shire Sumo Arena (SLurl)!

Tiny Sumo 2 - The Quest for Tiny Sumo Glory!

*** Theres also an Artwalk going on all weekend on Raglan Shire featuring real life paintings, photographs and inworld sculptures from 20 artists on display for people to enjoy ***