
All images below can be clicked for larger 2560 x 1936 views.
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See the display yourself at The Bomb Factory.

In part, this is a teaser about RIOT – the giant robot game being built by Xenius Revere. Click on the picture below for a giant 2560 x 1936 wallpaper teaser image. Yes, that mech behind me is a wearable, sculpty, fully animated avatar.
Here’s the other teaser: I’ve figured out a way to re-invent Second Life Games and bring it back to life. It’ll take some time though. We’ll be waiting until next year at least. But when it happens, you are going to love it.

Part 1
Part 2
I was wearing my “Mr. Generic” avatar. Apologies.

by Onder Skall
Babbage Linden forwarded this one to me. It demonstrates a system where the AI automatically works out the most direct path from point A to point B and adjusts on the fly as barriers are put up. This has pretty huge implications, not just for games in Second Life (both “Tower Defense” and “Hack N Slash” style games could benefit), but also for vehicles that use auto-navigation.
*** UPDATE: This demo has been made open-source and is now available on Babbage Linden’s land at http://slurl.com/secondlife/Ambleside/218/31/29

By Osprey Therian
Picture taken looking out from Intemptesta Nox into nothingness.
As far as Onder’s blue block in non-sim sea – I haven’t seen it. I think this points up that with the bazillion possible hardware combos there’s a chance for all kinds of oddball glitches for some in what is, after all, a First Look viewer. I think it’s amazingly lovely and far, far beyond what it was like in the spring. A few bugs, yes. But everyone should give it a try. Make sure yer drivers are current.


By Osprey Therian
Although I’m not a role player I do enjoy wandering around in such places. Dystopian fantasies appeal to me and there are a few lovely ones in Second Life that have attracted fiercely loyal followers, but due to the current nature of SL with its sim-caps and peak-time lag (not to speak of the nature of Mankind itself in all its variety), it’s nice to have new places to explore.
A new role-play sim, housing the post-apocalyptic
Felonhall City, is opening on the 13 November at 3pm SLT, and I paid a visit and spoke with Chaos Bikcin about this gritty place and its denizens.

By Osprey Therian
For those who don’t know, Puppeteer is a system to produce animated prims, and Todd Borst, the creator, is just about to roll out version 4.0. As well as the commercial usage Puppeteer there’s a free personal use version – hie thee to
XDFusion and try it out if you haven’t already. Todd’s instructions are clear and easy to follow, and the new 4.0 wizard makes after-the-fact settings changes a snap.

By Osprey Therian
Second Life is so large now that I know I’ll never see every sim and every build. Like everyone else I rely on recommendations, profile picks, and random exploration to bring places that I might enjoy to my attention. There aren’t very many resources that I know of which try to winnow the data into a useable collection of places of interest, but an old one that has been reborn just recently is doing just that. The old SL Parks and Recreation Service, reborn as the Virtual Parks and Recreation Service, provides a free service to residents looking for greenspaces, activities, and places of interest.

Hello! I’m Mich, the new junior reporter for Second Life Games blog. I will test and review some of the games I find in SL, just so you’ll get to know how much fun there is to find out there. Today I will tell you about “En Garde!”, a new turnbased strategic fencing game for two players. Check it out!
Here I am about to pierce my friend Kat Burger… or is it the other way around?

By Osprey Therian
PHOTOGRAPHY CONTEST
The Photography Studio of Grignano
Contest 32: THE WILDS
Theme: virtual nature
Cash prizes. Read the rest of this entry ?