Archive for February, 2007

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Motorati Island

February 28, 2007

[Note from Onder Skall: This is an article written by Seeker Gray of Secondseeker.com. Check out his blog for the guest article I wrote about AOL Pointe.]

Motorati Island is a collection of 6 connected sims that celebrate the automobile. I was asked by Onder Skall of Second Life Games to be a guest blogger and I was gladly sent to explore Pontiac, Veloctiy, Ride, Drive In, Garage and of course, Motorati. These 6 sims are filled with amusements, destinations and of course some shops. Let’s go explore.

Read the rest of this entry ?

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Garage of DOOM

February 27, 2007

Garage of DOOM

Onder Skall reports from Louise 193, 230, 39 (Mature)

I’ve been meaning to tell you all about Garage of DOOM for some time now, and the creator Moriash has been super patient with me and one hell of a guy. Thanks for waiting man, sorry I dragged this one out a bit…

So, let me tell you about Garage of DOOM. It’s in the alpha stage at the moment, which means that it’s a work in progress with lots of bugs to be worked out. It also means that it’s free to play. Free is good!

When you arrive in the office, grab the gun from the “in case of zombie attack break glass” box. Click on the double-doors, and you’ll find yourself in a garage. Soon skeletons and little zombie security guards start coming in from the corners, followed by mummies and shadows and all manner of other ghoulies. Shoot them. It’s not really rocket science.

You know, even though it’s a bit like shooting cardboard cutouts, you’ll find yourself quickly addicted to the game. Victory isn’t measured in surviving here; you can’t “win” the game. You just have to last as long as you can before the undead hoards feast on your carcas. Playing a game where you already know you’re dead meat sooner or later is fun sometimes: you get to be reckless making a run for that powerup and get experimental with your shooting pattern. Plus, even though it’s all team play, the highscores for longest lasting victim help keep things competetive.

Even though there are some glitches, not one of them makes this game hard to play or slow. Of course, it’s not the technical aspects that will keep you coming back, it’s the tasty gratuitous violence. Whenever you just feel like blasting something, swing by the Garage of DOOM. If you’re going to get ripped apart by the legions of the undead, you might as well have fun doing it.

[EDIT: The creator, Moriash Moreau, is doing something AMAZING for Second Life Relay. I won't spoil it, just check it out over at New World Notes. Here's the link.]

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Second Life Games Park

February 26, 2007

Second Life Games Park

Onder Skall reports from Second Life Games Park, Patagonia (229, 109, 29)

Well I went ahead and made the leap. I’m still building, but there’s a nice chessboard in the house and a really fun dungeon game. Oh, and I put a mega-trampoline outside. MUCH more coming! Swing on by and leave me a message on my answering machine.

[***EDIT: for some reason people have been having a hard time getting there. Here's the SLurl: http://slurl.com/secondlife/Patagonia/229/109/30 ***]

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Shopping For Second Life Land

February 25, 2007

I’ve realized that there’s just no way to keep things going with Second Life Games without some kind of home base. I need to put rides, games, and whatever cool fun things I find all in one place, and create some kind of participatory function for the Games Guide. Besides, I need space to beta-test games I build with developers. SO, I’m land-hunting…

I’ll probably just rent to start off (since it’s way cheaper than paying Premium plus Tier and you get a landlord looking out for you), but finding a place that works is hard. I need lots of prims, need to be able to have lots of games, but find neighbors who don’t freak out that there’s a “casino” next to them. I won’t be doing any camp chairs, strobe lights, dance floors, or anything like that, but people get touchy about this stuff. I don’t want to rent a place and then just get kicked off!

There’s a sweet 2048m plot in Patagonia I might end up with, just waiting to hear back from Prokofy Neva about the whole Casino thing. If she’s concerned about the racket I might make I’ll totally understand, but if so this is going to be a LONG hunt.

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Kristofer’s Kids’ Coasters

February 22, 2007

Kristofer’s YoYo Ride
Onder Skall and Saskia Mclaglen chill out on the YoYo Ride

I’m re-learning a major rule in gaming: it doesn’t have to be complicated to be fun. Kristofer Potato ran a demo of his wacky inventions for me the other day in Discordia. He makes a variety of gadgets through Clap Designs (everything from pianos to a carwash), but it was the rides I was most interested in.

The Kids’ Coaster Ride just involves sitting in a little car and being whipped around in circles. Your avatar sticks its hands up in the air and everything flexi you have on flies back (or forward once somebody hits the “Reverse” button!). Another version made with just 21 prims and a sparkling particle effect was even better as you lean outwards a bit from mouselook view. Caution: you will get dizzy riding this!

When you’re ready to relax Kristofer has the YoYo ride ready for you. It’s a fun way to hang with a friend and watch the world pass by. All three of these rides are low-prim (the most complex having 80), the scripts are simple and quick, and they deliver an exerience you remember. I wish there were more of these around SL.

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The Last Word In *ingo

February 20, 2007

[Oh and speaking of The Herald... this was posted there awhile ago. It's a big deal, and I wanted to make sure they had the exclusive. The big event is coming up on Thursday and I'll do my best to be there if you will!]

Zingo
Never underestimate casual games. The video gaming industry is buzzing about them lately, billing them as a fast-growing frontier where indie shops are king. While many oldbie SL residents may look down their noses at Tringo, Slingo and the like, the fact remains that people play these games and have fun doing it. These games have a short learning curve, offer a reward for playing, and they make the owners money.

With that in mind I wasn’t about to shrug off the invitation I received for a sneak-preview of Zingo. I may not be a very casual gamer (even new members in the Second Life Games group are called “Hardcore”), but these types of games have already dramatically changed the landscape in SL. It was worth checking out. Read the rest of this entry ?

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Cosplay - Dancin Dogs ‘n Bazooka Bears

February 20, 2007

Iran protest

I covered a protest today for the Herald, but I didn’t get this picture up there. Gotta love these guys… they were a LOT of fun.

Anybody know their names? I missed them in all the hubbub…

[**EDIT: Mya Tuxing just sent me this:
Mystery Solved! END EDIT**]

There was a cool grim reaper and a big shiny dragon there later, but then somebody started getting all huffy about the way the Herald covers things and I left before I got shots of them. Some people just have to make sure we don’t have a good time. *sigh*

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Countdown to SL Combat Expo - Force Prophesies

February 19, 2007

Force Prophesies
There was something immediately impressive about this product. Even the box it came in was impressive - it had this great sci-fi look and automatically updated the package when I opened it. The manual was huge, and was necessarily divided up into 8 separate notecards. Of course, I didn’t bother with that. I just started jabbing at the hud.

After bouncing off of the walls and randomly sending myself flying through a few sims I took the tool off and read the manual.

In case I haven’t made a strong enough hint at the issue: Force Prophesies does dozens and dozens of things. Now, I had reviewed Piero Patar’s “SL PTools” before and gave you an idea of how elaborate a multitool it was. Kokiri Saarinen’s Force Prophesies is pretty elaborate too, but it has the added bonus of being very fine-tuned.

The sensor alone is incredibly sophisticated. You can get a list of names of everybody within chat range, have it constantly monitor who moves in and out of range, and even produce a hologram around you showing everybody’s location. It can also give you a measurement of how efficient script performance is on the sim at any given moment and warn you if things are going slowly.

As far as weaponry it pushes, pulls, shoots lightning, sets people on fire, and puts a black ball around them to make mouselook useless. It has a series of shields, some great dodging animations, some non-physical chairs, an orbiter (of course), and great ways to attack people even when they are non-physical in no-push zones.

One of the more interesting (ie: controversial) elements is called “Extend Senses”. This will spawn a chat bug that will follow any av around so that you can listen to them from anywhere in SL. This is, potentially, a big problem and against TOS, so be sure to use it only in situations where it would be appropriate!

The tool also comes with many rezzable objects from foliage that grows over several days/months, to a speeder bike, to a toilet. Dozens of possible particle effects also come with it, but the one basic tool that kept my attention was the variable speeds at which you can set your running and flight. Suddenly I’m skipping across sims like the wind!

At L$499 there is absolutely no excuse not to get this thing. Well done Kokiri! Make more!

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SL Double Dare - Games From The Shadows

February 17, 2007

[This article originally appeared at Second Life Herald]

by Onder Skall

I’m fairly compulsive when it comes to my web surfing, so how I ended up at the SL Double Dare blog is a bit of a mystery even to me. I found myself looking at featureless black with sparse grey text describing a new game of dares in Second Life. Members would agree on a dare and pay those that completed it. One final quote caught my eye: “Risks: Warning from SL Police, couple of days suspension …. region banning.”

Anonymous by Onder SkallThere was no contact information and no hint about who might be a participant. Leaving a comment asking to be contacted felt a little like slipping a note under a stranger’s door with your phone number. I wasn’t sure what to expect, if anything. I checked back at the blog over time and didn’t see any new posts. After awhile my comment was deleted. Maybe that was it.

The other day I opened my inbox and a cryptic note greeted me: “hello, questions here, DD”. I had made contact! As I typed out questions I couldn’t help but wonder what I was getting myself into. Read the rest of this entry ?

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Diamond Vendors Announced for Second Life Combat Expo

February 16, 2007

For Immediate Release

Diamond Vendors Announced for Second Life Combat Expo

[Armory Island - Februry 15, 2007] Armory Island today announced that all Diamond Level Exhibitor Slots for the Inaugural Second Life Combat Expo have been sold out. The Expo is scheduled to run from March 24 - April 2, 2007.

The Diamond Level Exhibitors include weapons makers from Jadsoft, Neo Synthetics, LF Labs, and the Omega Concern. Weapons makers Enigma Labs and Operations will share a Diamond Booth, and Voodoo Extreme will also occupy a Diamond Level booth. Read the rest of this entry ?

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Countdown to SL Combat Expo - Souls of the Damned HUD

February 15, 2007

Souls of the Damned
This little beauty comes to us courtesy of Artemis Latrell: scripter, salve-master of the spirits of hell, and all around great gal. Clicking “Summon” in the HUD calls to you a collection of souls that you can send against your enemies. It looks pretty badass.

Functions include sending people into orbit, killing them (making them fall down and playing a screaming sound, also kills them in combat sims), locking them in place, and shielding. It also has a guard mode where the names of anybody who comes within range pop up in a window asking if you’d like them dead. If you say yes, off go the swirling skulls and eerie whispers to surround your victim and scare them to death.

From the SL Exchange entry:

This device is a product of the Department of Experimental Armaments: Mystical Arts, Necromancy, and Arcana division, a federal branch dedicated to the research and development of high power combat technology for a modern world. The MANA division specifically is dedicated to the discovery and modernization of ancient forms of combat.

Well that’s where things fall apart a bit, unfortunately. This design is based on the old Second Life.

The current state of combat makes the shield function a little useless, so if you get this you’re probably going to want to get a shield separately. At L$999 that’s probably not too much to ask. This is a very fun way to deal with griefers, and in a combat situation it really does cut through everybody else’s shields like butter! This is a must-have for anybody who wants to do combat in style.

Besides, why kill anybody yourself when you can get a legion of damned souls to do it for you?

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Cosplay - Feline Edition

February 14, 2007

Alice Katayama

Say hello to Alice Katayama, a Welcome Area regular and today’s featured cosplayer. What I really liked here was the combination of themes - the whole Catwoman-meets-rockerchick thing. Closeup after the jump. Read the rest of this entry ?

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Countdown to SL Combat Expo - The Piero Padar Collection

February 14, 2007

Welcome to the “Countdown to SL Combat Expo” series! I’ll be reviewing weaponry and defense systems until the end of March when I’ll be focusing on the Expo itself. Basically, these reviews are just going to be about whatever people send me, so if you’re a developer and you have something better than what I’ve written about IM me.

Piero Padar sent me a nice little package of things the other day. It had a neat little ufo-soccer game, a sitting tool I still don’t understand, and this thing: the “SL PTools”. Now, that’s a pretty terrible name Piero. What in the world does this thing DO?

SL PTools

Apparently, this thing does just about everything. Read the rest of this entry ?

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Melee combat on Samurai Island

February 13, 2007

Here’s some sweet combat on Samurai Island, courtesy of New World Notes. You’ll usually get more fps, btw.

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Web 2.0 … The Machine is Us/ing Us

February 12, 2007

Alright… so WordPress is acting funny all of a sudden. Let me test something here:

Ah. That’s better. Now back to weeping at the joy that is Web 3.0: Second Life.