Archive for January, 2007

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Samurai Island

January 31, 2007

Samurai Island

Onder Skall reports from Samurai Island

I finally learned my lesson after the last time and decided to review Samurai Island sooner rather than later. I don’t need the Crazy 88 chopping my ass. Wired reviewed it, New World Notes went on about it, so hooray: everybody loves it. That probably means it sucks. Let’s take a look.

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Combat Cards

January 29, 2007

Originally this article appeared in the Second Life Herald under the title “Dodge This, Tringo: Combat Cards Deals Itself Into SL Gaming Scene

Special to the Herald, by Onder Skall of Second Life GamesCombatcards_action

It started with a couple of friends sitting at the kitchen table. Doc Boffin and Jaladan Codesmith wondered what it would take to create a kick-butt card combat game for an MMO. A deck of playing cards, some masking tape, a magic marker and a lot of imagination later, and a new game was born. This was the very definition grassroots gaming.

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Second Life Games Guide – Coming Soon!

January 27, 2007

Second Life Games Guide - Coming Soon!

It’s so close I can taste it! The vending scripts are getting tidied up, the format is taking it’s final shape, and the content is all lined up. Soon a MONTHLY game guide about Second Life will be available IN-WORLD using some exciting new technology!

The technology in question is a datapad that you wear in your HUD (created by the genius Professor Eisenberg). Simple game descriptions are there, along with pictures, landmarks, and web links for a more complete description if you want to read it here first. The best part: I’m going to be able to sell it for just L$5 per issue. I kid you not.

As soon as it’s launched I’ll be able to start posting FAR more content to Second Life Games, as the time and effort in setting this up will have been, for the most part, taken care of. Keep an eye on the blog for updates!

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Pixel Sumo

January 24, 2007

The Herald is carrying a story about Pixel Sumo right now. They’re big fans of anything that makes a good headline, but I’m not sure if it’s any fun or not. Anybody play this?

I’ll check up on this game within the week and give you my take on it…

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Raiden Gold Casino

January 23, 2007

The simple, monolithic “beauty” of Raiden Gold

Onder Skall reports from Raiden Gold Casino, Raiden Gold (165, 93, 29)

I had a big scare the other day: I had too much L$! We all go through this now and again, but usually we can count on Tier fees to bring us back to a happy state of bankruptcy. Unfortunately that wasn’t going to cover it and I was going to end up with a spare few hundred L$. What was I going to do?

Now, I could just go and buy some stuff from native builders or designers and then delete the items from my inventory and my troubles would be over. Unfortunately I would then be burdening these innocent people with spare L$ of their own and the cycle would just continue. No, if I really was going to obliterate this cash completely, I had to find a pit of despair from which no L$ would ever return.

A quick search of the Classifieds later and I had my answer. Raiden Gold Casino was dumping hundreds of thousands of L$ every single month into advertising. You couldn’t avoid their ads even if you tried (believe me, I’ve tried…). They must be a L$ eating machine. Perfect!

When I arrived at the casino I knew right away I was in the right place. I think we’re all tired of stumbling across brilliantly intricate and gorgeous builds. Thank goodness we have none of that nonsense here. The exterior was completely devoid of any artistic touch. Factories have more character. Its bland facade screamed: “shut up and get in here so we can take your money.” My God, they were efficient!

It gets better…

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Herald! Woo!

January 23, 2007

Just a personal note to say that I’m doing a little extra work for the Second Life Herald. Watch for it!

Oh, meanwhile, check out the next article… it’s one they declined to print. :)

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Compulsory DarkLife Article

January 19, 2007

DarkLifeOnder Skall reports from DarkLife, Navora (45, 41)

You may remember when I was telling you that, as a writer discussing games in Second Life, there’s an unwritten rule stating you must write about Tringo. Well…

The other day a black sedan with tinted windows pulled up in front of me and a man in a suit approached. “We understand that you have not yet written about DarkLife,” he rasped. “Uh, no, no I haven’t,” I stammered. He was about a foot taller than I was and his hands looked like they could crush my head effortlessly.

“DarkLife is a very good game, you know. Many people enjoy it.”

“Yes, so I’ve heard, I…”

“Wired wrote about DarkLife you know. Kotaku too. And New World Notes. You want to be as good as they are, don’t you?”

This is the part where I was supposed to take the hint. I swear, I’m not all that quick sometimes…

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